Ornatrix vs xgen compare11/14/2022 ![]() ![]() This is another reason why it's hard to place the cards by hand. It's faster than simply placing the cards one by one (this is why xgen is popular as much as it is and c4d users requested ornatrix for so long)Īnonymous Sun Dec 22 16:34:45 2019 No.716792Īs said before, even fibermesh can be turned into cardsĪnonymous Sun Dec 22 16:43:00 2019 No.716794 >Is there a benefit to grooming and then converting to cards? #ORNATRIX VS XGEN COMPARE HOW TO#I know how to make curve hair or model stylized hair, I want to create cards for my current project.īut post some tutorials if you have them.Īnonymous Sun Dec 22 16:08:37 2019 No.716785 What method do you think you'll be comfortable with op?Īnonymous Sun Dec 22 15:26:30 2019 No.716775 Yeah for stylized hair works wonders for figure like this Trying for something like overwatch hair, or this? Curves in blender.Īnonymous Sun Dec 22 14:49:41 2019 No.716764 ![]() Placing and layering the cards incorrectly can make them look awful.Īnonymous Sat Dec 21 23:28:46 2019 No.716662Īnd here some japanese guy used a program called vroid for drawing eady hair cardbthat are already uv'd and texturing them manually speeding up his workflow significantly.Īnonymous Sun Dec 22 01:04:51 2019 No.716665įile: 490 KB, 1920x2602, pablo-dobarro-render-new.jpg One thing you'll also have to note is the way you layer the hair cards themselves. You should be fine with any of the above Inposted excluding houdini in that case.Īnonymous Sat Dec 21 23:23:43 2019 No.716661 I should ask first though, what programs do you have yourself op?Īnonymous Sat Dec 21 23:12:29 2019 No.716659Īnonymous Sat Dec 21 23:17:04 2019 No.716660 Houdini's groom tools allows you to gemerate cards that keep the shape that the grroms hadĪnonymous Sat Dec 21 23:03:42 2019 No.716656Īnonymous Sat Dec 21 23:06:21 2019 No.716657 (I think the 3ds max version has a feature that does this automatically)Īnonymous Sat Dec 21 23:01:23 2019 No.716654 Is there a benefit to grooming and then converting to cards? I never tried grooming, that is mainly why I avoid it.Īnonymous Sat Dec 21 22:54:52 2019 No.716653Īnd here's the method for creating hair with ornatrix by first making hair strands and then turning the strands into meshes and a way to bake textures and maps for use in the meshes. (fibermesh itself isn't really groom based so I think that can be exported as well)Īnonymous Sat Dec 21 22:52:54 2019 No.716652 This workflow involves making hiar cards in your favorite 3d program and placing them on your figure with zbrush for gmh2 (this should also work with blender's hair tool)Īnonymous Sat Dec 21 22:45:40 2019 No.716651įor the card method you can also use zbrush's fibermesh for creating the textures and maps. >Īnonymous Sat Dec 21 22:35:37 2019 No.716647Īll those plugins can be used to make hair carsa but xgen is best as it lets you turn it's grooms into cards themselves and I believe blender's hair tool and ornatrix let you do the same thing.Īnonymous Sat Dec 21 22:38:18 2019 No.716648 What is the best programs for making hair. What is the best workflow for non particle hair? ![]()
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